and welcome to the Ca3DE forums.
Ca3DE has a Material System of it's own, which is more suitable to the Ca3DE engine, better integrates wrt. performance considerations, and - contrary to FX - is portable across all platforms that Ca3DE supports or will ever support.
You can read about the Ca3DE MatSys at http://www.ca3d-engine.de/wiki/doku.php
I think the question Game_Genius is asking is whether or not you can write your own shader programs (ex. with Cg or GLSL) and add them to your materials and if so, how?
I think the last question refers to what shader programs already exist and how to use them. ex. Is there a shader program like D3's heat haze and how do I use it in a material? What shader (effect)s do the engine currently support?
Hope this helps...
I will probably include such provisions with future SDKs, but currently a full source-code license is required to make your own.
Information about shaders that are already built-in and available for use with the cmat scripts can be found at http://www.ca3d-engine.de/wiki/doku.php ... ifications
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