Fx Composer
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- Posts:2
- Joined:2006-04-11, 17:38
Can Ca3d Support Fx Composer, and stuff I create in that?
Game_Genius
Hi Game Genius,
and welcome to the Ca3DE forums.
Ca3DE has a Material System of it's own, which is more suitable to the Ca3DE engine, better integrates wrt. performance considerations, and - contrary to FX - is portable across all platforms that Ca3DE supports or will ever support.
You can read about the Ca3DE MatSys at http://www.ca3d-engine.de/wiki/doku.php
and welcome to the Ca3DE forums.
Ca3DE has a Material System of it's own, which is more suitable to the Ca3DE engine, better integrates wrt. performance considerations, and - contrary to FX - is portable across all platforms that Ca3DE supports or will ever support.
You can read about the Ca3DE MatSys at http://www.ca3d-engine.de/wiki/doku.php
Best regards,
Carsten
Carsten
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- Posts:2
- Joined:2006-04-11, 17:38
Hi Game_Genius
I think the question Game_Genius is asking is whether or not you can write your own shader programs (ex. with Cg or GLSL) and add them to your materials and if so, how?
I think the last question refers to what shader programs already exist and how to use them. ex. Is there a shader program like D3's heat haze and how do I use it in a material? What shader (effect)s do the engine currently support?
Hope this helps...
I think the question Game_Genius is asking is whether or not you can write your own shader programs (ex. with Cg or GLSL) and add them to your materials and if so, how?
I think the last question refers to what shader programs already exist and how to use them. ex. Is there a shader program like D3's heat haze and how do I use it in a material? What shader (effect)s do the engine currently support?
Hope this helps...
Ah, okay. Well, the shader system is in fact very modular and extensible, but there are currently no provisions in the SDK to create user-made shaders.
I will probably include such provisions with future SDKs, but currently a full source-code license is required to make your own.
Information about shaders that are already built-in and available for use with the cmat scripts can be found at http://www.ca3d-engine.de/wiki/doku.php ... ifications
I will probably include such provisions with future SDKs, but currently a full source-code license is required to make your own.
Information about shaders that are already built-in and available for use with the cmat scripts can be found at http://www.ca3d-engine.de/wiki/doku.php ... ifications
Best regards,
Carsten
Carsten
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