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Fx Composer

Posted: 2006-04-11, 18:05
by Game_Genius
Can Ca3d Support Fx Composer, and stuff I create in that? :?:

Posted: 2006-04-12, 11:41
by Carsten
Hi Game Genius,

and welcome to the Ca3DE forums.

Ca3DE has a Material System of it's own, which is more suitable to the Ca3DE engine, better integrates wrt. performance considerations, and - contrary to FX - is portable across all platforms that Ca3DE supports or will ever support.

You can read about the Ca3DE MatSys at http://www.ca3d-engine.de/wiki/doku.php

Posted: 2006-04-12, 13:18
by Game_Genius
Thanks for your answer. What all shaders are in this game engine?

Posted: 2006-04-12, 14:38
by Carsten
Game_Genius wrote:What all shaders are in this game engine?
Uh, sorry, I don't really understand this... "What all" ??

Posted: 2006-04-12, 21:12
by John
Hi Game_Genius

I think the question Game_Genius is asking is whether or not you can write your own shader programs (ex. with Cg or GLSL) and add them to your materials and if so, how?

I think the last question refers to what shader programs already exist and how to use them. ex. Is there a shader program like D3's heat haze and how do I use it in a material? What shader (effect)s do the engine currently support?

Hope this helps...

Posted: 2006-04-13, 12:58
by Carsten
Ah, okay. Well, the shader system is in fact very modular and extensible, but there are currently no provisions in the SDK to create user-made shaders.
I will probably include such provisions with future SDKs, but currently a full source-code license is required to make your own.

Information about shaders that are already built-in and available for use with the cmat scripts can be found at http://www.ca3d-engine.de/wiki/doku.php ... ifications