Anti Aliasing

Get help with installing and running the Cafu Engine here. This forum is also for general questions and discussion of all aspects regarding the Cafu Engine.
Post Reply
User avatar
Stephen
Posts:75
Joined:2006-05-01, 06:34
Location:Australia
Contact:
Anti Aliasing

Post by Stephen » 2006-05-01, 07:00

Does Ca3DE support Anti-aliasing? I haven't seen any settings for this in the console and in the main configuration menu. Are there any plans to support AA in the future? This map's terrain looks jagged at the top, and AA would make it look a lot more realistic...

-Stephen
User avatar
Thrawn
Posts:302
Joined:2004-08-30, 10:38
Location:NRW, Germany
Contact:

Post by Thrawn » 2006-05-01, 10:12

Welcome to the forums :)
Ca3DE supports anti aliasing but you have to turn it on in your graphic cart settings and not in Ca3DE.

For example here is a picture showing anti-aliasing in Ca3DE.
Last edited by Thrawn on 2006-05-01, 12:33, edited 1 time in total.
Image
User avatar
Carsten
Site Admin
Posts:2170
Joined:2004-08-19, 13:46
Location:Germany
Contact:

Post by Carsten » 2006-05-01, 10:35

Future versions will also be able to activate AA via a game menu. Until then, please see Thrawns reply.
Best regards,
Carsten
Sindwiller
Posts:108
Joined:2006-04-14, 21:11
Location:Zürich, Switzerland

Post by Sindwiller » 2006-05-01, 12:58

Actually, a CA3DE doest handle AA. The 3D-API (OpenGL, DirectX) does that.

Wfr, Sindwiller
Im Working on:
- Some Linux Bash-Scripts for installing stuff. Dont ask further questions, because i can't explain that more simple ^^
Post Reply

Who is online

Users browsing this forum: No registered users and 47 guests