I do not need to know the network infrastructure part just the Game-Specific steps.
I am able to ping the server using the included Ping Server button but once the program launches there is no interaction between the two machines.
Can you please describe in more detail what this means?desirefx wrote: but once the program launches there is no interaction between the two machines.
Does the remote client (in client-only mode) properly load the world of the server? Are there any error messages?
Also please note that normally all players try to spawn in the same spatial location. That means that when the "Press FIRE (left mouse button) to respawn!" message appears, you first have to press FIRE on one client, move it some distance to clear the respawn spot, then you can press FIRE on the other client. Note the the clients are invisible to each other before FIRE has been pressed.
Does that help?
If not, please give as much detail as possible, like error messages, whatever else you seen on the screen, etc.
Ah, and this is while the server is running a world different than Kidney (e.g. the TechDemo), right?desirefx wrote:The client does no load the world of the server, it loads the default Kidney world.
Are you sure that you have set the runmode to "Client only" in the upper part of the dialog?
(The engine would not start at all in "Client only" mode if it was unable to contact the server, because only the server tells the client which world it should load. The client cannot guess. However, in contrast, in the default "Both Client and Server" mode, a "built-in" server is started besides the client that tells the client to load the world that is given at the bottom of the dialog. )
I've already fixed it in the latest version, but it is currently a bit difficult to ship a fixed Ca3DE.exe, too.
Would it be possible for you to use the older Demo for your networking sessions until I release the next Demo and/or SDK
My plans are to update the Demo and SDK the latest at 2007-January-01, the SDK maybe even earlier, depending on my current development progress.
Just give me a fews days to complete something else first.
If you don't have received a fixed file by Tuesday next week, please send me a reminder.
(Hope that's soon enough?)
Please just replace the Ca3DE.exe file that came with the September 2006 SDK with this file, but make sure to backup the old file first!
The easiest way to accomplish this is probably to rename the existing Ca3DE.exe to something else, e.g. Ca3DE_backup.exe, and then copy the above file into its place.
Also please note that I have not tested the new file, so please let me know it it does/doesn't work.
Users browsing this forum: No registered users and 1 guest