though a bit late, I wish you all a Merry Christmas, nice holidays, and hope that you all have a good time!
I too am relaxing a bit the days between Christmas and the approaching new year, reading some books (e.g. the "Programming in Lua, 2nd edition" book again, something about game AI etc.), updating the website (just updated this phpBB2 forum to the latest version 2.0.22) and other things like that.
I'm also spending some time with the new Ca3DE "FileSys" (file system) that I've started to implement recently. The file system will allow both the engine core as well as the MOD code to open files for example like this:
Code: Select all
using cf::FileSys;
// The FileI class and the FileMan variables are members of the cf::FileSys namespace.
FileI* MyFile=FileMan->Open("Models/Players/Trinity.mdl");
// Work with MyFile.
MyFile->Read(...);
// Close the file again.
FileMan->Close(MyFile);
In all cases, the code looks like the example above, and the file system automatically gets the file from the right place.
I think that the FileSys will be the last big feature to enter Ca3DE before the next release. Current screenshots look truly wonderful (look at http://images.ca3de-community.de/main.p ... temId=1293 if you haven't seen them yet - make sure your room is dark and your screen is adjusted ) and the map itself, which long delayed the next demo release, will very soon be in a state at which we can switch the lights for the next demo from red to green.