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Dissapearing textures
Posted: 2007-10-05, 02:25
by sentharn
I just downloaded Ca3D and was playing through the techdemo when I noticed that at certain times detail brushes (flanges around some pipes, lights, etc) disappeared when I looked from certain angles. Mainly, in the 'fenced off' space area with the huge pipe running across the room.
Also, when I look at some shaders (the ones with the pipes hanging across a background, in the lowest area) the background sometimes disappears.
Is this a bug with the engine or my system? I'm running an Athlon 3800+ with a gig of ram and an Nvidia 7900 OC w/ 256 megabytes of video ram.
Posted: 2007-10-05, 11:41
by Carsten
Hi sentharn,
welcome to the Ca3DE forums!
Well, this sounds much like a problem with depth buffer precision.
Is the disappearance of objects a matter of all-or-nothing, or do they appear "pixelated", fragmented, and/or flickering?
Ca3DE by default asks for display- and z-buffer sizes of 32 BPP, but if for some reason it only gets 16 BPP, it also works with the reduced depths.
Is your desktop by chance set to 16BPP colors (HiColor) mode only? If so, please try to set it to 32BPP (TrueColor) mode instead.
Please let me know if that helped; feel free to also post a screenshot or two if that helps explaining the problem.
Posted: 2007-10-06, 03:19
by sentharn
Posted: 2007-10-06, 11:07
by Thrawn
Hi,
are you sure that it is not related with transperency effects on textures? I get the impression that just this is the case, specially when looking at grate4.jpg
Have you updated your graphics drivers recently?
Posted: 2007-10-06, 11:44
by Carsten
Thanks for all those screenshots!
I'm somewhat surprised though... not quite what I expected, and I've never observed this behaviour before.
Nonetheless, I'm pretty sure that the bug is not with Ca3DE, but likely with your graphics driver...
Did you set unusual options in the NVidia config panel, such as optimize speed over quality etc?
If that (setting the quality settings to "normal" or "good") doesn't help, could you please try to update to the latest driver version, and try again?
Posted: 2007-10-07, 06:02
by sentharn
All right, I'll try updating the drivers later.
I found that changing the render (by renaming the render .dlls) took care of the program...forcing it to use the Nvidia2x took care of the problem, with little lack of detail.
Posted: 2007-10-07, 19:42
by Carsten
Ok, thanks for the info. Please let us know if an updated driver helps when you get around to install one. The fact that another renderer works is another indication that a driver update will also help with the automatically chosen renderer.