A few questions, possibilities
Posted: 2008-08-09, 05:56
Hey all,
First time posting here. Firstly, gratz on the excellent engine, Carsten. After reviewing nearly every free and commercial 3d / game engine on the market currently, this one seems like a diamond in the rough. I'm really surprised there's not more activity. Anyways, a few questions I have a fairly ambitious design goal in mind, some of which incorporates traditional FPS elements, like what is in the DM mod, but there are parts that will require siginificant changes to the humanplayer entity. Mainly I'll need to code a vehicle and plane type entitys to co-exist alongside player or humans. Obvously, the current physics model isn't set up to do this, which shouldn't be too much of a problem, mainly just move varous acceleration and friction constants from the physics class to the entities. I suppose my question here, is, do you think is possible to have different player types coexist? Example, Player starts out as a human, then walks up to a vehicle, drives it to a jet, hops up, and gets in the jets. All along the way, swapping physics models (also huds, weapons, etc).
Second question, Has anyone ever explored paging / tiling terrain systems? I know this can be a very complicated process, depending on how its implemented. Just curious if anyone has looked into it with CA3D.
Lastly, what sort of limits are there for the multiplayer system? Is it in the 8-64 player range, or scalable?
Thanks for any info you can provide, I look forward to poking through some code, and I'll be sure to post any snippits of interest.
First time posting here. Firstly, gratz on the excellent engine, Carsten. After reviewing nearly every free and commercial 3d / game engine on the market currently, this one seems like a diamond in the rough. I'm really surprised there's not more activity. Anyways, a few questions I have a fairly ambitious design goal in mind, some of which incorporates traditional FPS elements, like what is in the DM mod, but there are parts that will require siginificant changes to the humanplayer entity. Mainly I'll need to code a vehicle and plane type entitys to co-exist alongside player or humans. Obvously, the current physics model isn't set up to do this, which shouldn't be too much of a problem, mainly just move varous acceleration and friction constants from the physics class to the entities. I suppose my question here, is, do you think is possible to have different player types coexist? Example, Player starts out as a human, then walks up to a vehicle, drives it to a jet, hops up, and gets in the jets. All along the way, swapping physics models (also huds, weapons, etc).
Second question, Has anyone ever explored paging / tiling terrain systems? I know this can be a very complicated process, depending on how its implemented. Just curious if anyone has looked into it with CA3D.
Lastly, what sort of limits are there for the multiplayer system? Is it in the 8-64 player range, or scalable?
Thanks for any info you can provide, I look forward to poking through some code, and I'll be sure to post any snippits of interest.