Engine Question and remarks
Posted: 2008-11-12, 19:27
Dear Carsten,
i have some question about ca3d
---
Is Lua scripting Inline (Editor) useable ?
is a API Doku available?
Do you have testing your Network Framework eg. for 32 or 50 players ?
Its the Network Framework writing by your self?
Free dedicated Server available for Gamers?
Can i change Shading Textur eg. Normal Map,Deatil Map, Spec Map in a Visual Editor?
Work the LOD System automatically and/or manuel?
BSP / PVS Culling system.... can i switch the compiling system? ( yes i can i have see it )
Is Bullet Physic fully implementet?
same with Ragdoll ?
Is fogground and distance fog available?
Is ca3d eg. jpg Textur automatically convert in dds format?
Generate the Engine automatically Mipmap Texture?
Is HDR planing?
Use the Engine multithreading?
Use the Bullet Engine multithreading?
---
Okay take a Breath
I think your Engine is very quick but some things are not good.
Your Engine Editor looks like 3d Gamestudio and (sorry for that) i hate the 3dgs WED Editor.
The World Editor GUI looks not invitingly.
The Colors looks little depressed.
The Textur assignment in World Editor looks very similar the 3d Gamestudio
The Material Editor from Neoaxis is a good solution for the resourcen.
Your Techdemo is outdated. Quality of Textur and light effects most bad. Caves scenen are very outdated.
I know there function the BSP perfect
My opinion is... i watch the facts of the Engine and grade it for my self.
I hope my question and remarks was lovely writing?
Ich danke dir für deine Zeit das zu beantworten Carsten:)
EDIT:
Sorry for my bad english
i have some question about ca3d
---
Is Lua scripting Inline (Editor) useable ?
is a API Doku available?
Do you have testing your Network Framework eg. for 32 or 50 players ?
Its the Network Framework writing by your self?
Free dedicated Server available for Gamers?
Can i change Shading Textur eg. Normal Map,Deatil Map, Spec Map in a Visual Editor?
Work the LOD System automatically and/or manuel?
BSP / PVS Culling system.... can i switch the compiling system? ( yes i can i have see it )
Is Bullet Physic fully implementet?
same with Ragdoll ?
Is fogground and distance fog available?
Is ca3d eg. jpg Textur automatically convert in dds format?
Generate the Engine automatically Mipmap Texture?
Is HDR planing?
Use the Engine multithreading?
Use the Bullet Engine multithreading?
---
Okay take a Breath
I think your Engine is very quick but some things are not good.
Your Engine Editor looks like 3d Gamestudio and (sorry for that) i hate the 3dgs WED Editor.
The World Editor GUI looks not invitingly.
The Colors looks little depressed.
The Textur assignment in World Editor looks very similar the 3d Gamestudio
The Material Editor from Neoaxis is a good solution for the resourcen.
Your Techdemo is outdated. Quality of Textur and light effects most bad. Caves scenen are very outdated.
I know there function the BSP perfect
My opinion is... i watch the facts of the Engine and grade it for my self.
I hope my question and remarks was lovely writing?
Ich danke dir für deine Zeit das zu beantworten Carsten:)
EDIT:
Sorry for my bad english