Some Questions # X
Posted: 2009-09-01, 19:15
Hello. I have just stumbled upon this engine and found it to be surprisingly good compared to others because it has a solid set of features needed in an SDK.
However i came up with 2 major problems that prevent me from being too happy...
1. It is said on the web page, that texturing terrain in WED is not yet possible.
How does it work then?
Is Multi-Texturing already possible?
I mean, do i have to render e.g. a top view of the terrain in terragen and then resize it to a huge texture and directly paint on it?
If let's say one makes use of the road tool, how do i assign Texture A to the surrounding Terrain and Texture B only to the road?
(If you are familiar with the hammer editor, i mean Alpha-Blending/WorldVertexTransition feature or sth. similar)
Is this possible or planned yet?
2. In the tutorial on how to place a model, it says:
Collision models are made of brushes and are represented in the *.cmap format.
This comes in quite handy for many purposes.
But my Question here is:
Are there other collision mesh formats supported?
Like MDL or others?
Because sometimes one would prefer to create the collision mesh in the 3D-Editor of choice instead of composing it in WED.
Especially when there is some complexity involved (e.g. a Tree Model).
Is this possible or planned yet?
Thank you for answering in advance
(please excuse my bad english)
PS: I have tried the "search" option with no luck.
However i came up with 2 major problems that prevent me from being too happy...
1. It is said on the web page, that texturing terrain in WED is not yet possible.
How does it work then?
Is Multi-Texturing already possible?
I mean, do i have to render e.g. a top view of the terrain in terragen and then resize it to a huge texture and directly paint on it?
If let's say one makes use of the road tool, how do i assign Texture A to the surrounding Terrain and Texture B only to the road?
(If you are familiar with the hammer editor, i mean Alpha-Blending/WorldVertexTransition feature or sth. similar)
Is this possible or planned yet?
2. In the tutorial on how to place a model, it says:
Collision models are made of brushes and are represented in the *.cmap format.
This comes in quite handy for many purposes.
But my Question here is:
Are there other collision mesh formats supported?
Like MDL or others?
Because sometimes one would prefer to create the collision mesh in the 3D-Editor of choice instead of composing it in WED.
Especially when there is some complexity involved (e.g. a Tree Model).
Is this possible or planned yet?
Thank you for answering in advance
(please excuse my bad english)
PS: I have tried the "search" option with no luck.