engine capabilites
Posted: 2010-03-09, 15:52
Hi
I'm currently working with 3drad the last 2 years but for me to complete my projects I've come as far I can go. So I'm basicly looking for something to fill in my gaps, and Cafu might be it.
Sorry if this is already been asked, but here we go :
1. Can I apply my own HLSL shaders ? (Never tried writing GLSL) ?
2. In 3drad my biggest issue is LOD, is it possible to create an entire planet using the SOAR method in Cafu? (i'm kind of looking for seamless infinte terrains and a nice space to planet surface transition, or not doable at all ?
3. Can I instance meshes and clone imposters of skinmeshes runtime on events/triggers or similar scripted method.
thanks for reading
I'm currently working with 3drad the last 2 years but for me to complete my projects I've come as far I can go. So I'm basicly looking for something to fill in my gaps, and Cafu might be it.
Sorry if this is already been asked, but here we go :
1. Can I apply my own HLSL shaders ? (Never tried writing GLSL) ?
2. In 3drad my biggest issue is LOD, is it possible to create an entire planet using the SOAR method in Cafu? (i'm kind of looking for seamless infinte terrains and a nice space to planet surface transition, or not doable at all ?
3. Can I instance meshes and clone imposters of skinmeshes runtime on events/triggers or similar scripted method.
thanks for reading