Segfaults and memory usage
Posted: 2010-03-28, 17:09
Hi.
runing the demos i have some segfaults on video buffer (violation of acces memory) impeding me to use graphic applications after a reboot (a xorg reinit not solve the problem ) and the memory consume is very impressive for simple demos (~900 MB for DeathMatch )
I'm runing Cafu on a atom n270 netbook without a "real" 3d hardware (onbloard intel) and linux. I'm actualy is compiling the r47.
1 - anyone report graphic segfaults too? It's a problem of hardware, version of Cafu, version of driver?
2 - What methods of caching and load on demand maps Cafu has? Someone like DeusEX or WoW (load a radius of map) or submaps?
runing the demos i have some segfaults on video buffer (violation of acces memory) impeding me to use graphic applications after a reboot (a xorg reinit not solve the problem ) and the memory consume is very impressive for simple demos (~900 MB for DeathMatch )
I'm runing Cafu on a atom n270 netbook without a "real" 3d hardware (onbloard intel) and linux. I'm actualy is compiling the r47.
1 - anyone report graphic segfaults too? It's a problem of hardware, version of Cafu, version of driver?
2 - What methods of caching and load on demand maps Cafu has? Someone like DeusEX or WoW (load a radius of map) or submaps?