Few Quick Questions
Posted: 2010-12-14, 11:55
Hey I'm Varine, I'm new and I really need to leave and get on a plane pretty soon and don't have a lot of time to do more research, but basically I'm looking for an engine for an FPS project that me and a few others are working on and I have a couple questions that I didn't see much about in my quick run through the documentation and need to know and it would just be nice to have the information when I get back (so sorry if these are answered somewhere obvious).
So the first is I believe I saw normal maps listed in the features list or something, what about other techniques like occlusion and parallax?
I also so that physics was being integrated at some point, so I'm guessing that ragdoll physics aren't implemented in the current version. So would it be possible to use a third party plugin, such as Bullet or whatever that one's called? Can't remember....
And what's the 3D engine like? Is it very limited? We're estimating between .5 to 2-2.5 million tris on the screen, likely most of the time between .5 to 1 million or so. I know this has a lot to do with hardware, but will the engine itself have issues rendering this much? How does it deal with terrain and occlusion?
So the first is I believe I saw normal maps listed in the features list or something, what about other techniques like occlusion and parallax?
I also so that physics was being integrated at some point, so I'm guessing that ragdoll physics aren't implemented in the current version. So would it be possible to use a third party plugin, such as Bullet or whatever that one's called? Can't remember....
And what's the 3D engine like? Is it very limited? We're estimating between .5 to 2-2.5 million tris on the screen, likely most of the time between .5 to 1 million or so. I know this has a lot to do with hardware, but will the engine itself have issues rendering this much? How does it deal with terrain and occlusion?