Hi!
I have finally settled on the fact that if I want my dream game to be realized I need to learn some coding - even if it's just scripting (for now).
I like this engine a LOT but I need a little guidance with the scripting aspects. I'm a freelance graphic designer with a strong inclination to 3D but (stereotypically) almost zero code knowledge except a few basic flash interface designs.
1) How far would Lua scripting be able to take me before I actually need to know C++?
2) What would be the best way to approach Lua in the Cafu engine? Should I rather spend some time away studying up some books and then get back to the engine or should I rather sit with a book on my lap while getting my fingers busy as soon as possible.
3) Are there any FPS-like RPG mods (if I can call it that) or basic game structures (like FPS, Top-down, Side-Scroll, 3rd Person) available that can be used as a starting point?
Thank your for your time!
Few basic questions
Re: Few basic questions
Hi Snaphaan,
welcome to the Cafu forums!
Although not exactly matching your question, you might find the answer to Is Cafu right for our game of genre "..."? helpful, and I'd recommend that you initially at least browse the (scripting) documentation. That is, start with the general documentation, then proceed to the scripting API docs as you go.
Generally, make sure to check out the links mentioned at http://api.cafu.de/scripting/ and don't hesitate to ask when you have further questions!
welcome to the Cafu forums!
That question is really hard to answer. Technically, you need C++ whenever you hit the limits of the scripting API.Snaphaan wrote:1) How far would Lua scripting be able to take me before I actually need to know C++?
Although not exactly matching your question, you might find the answer to Is Cafu right for our game of genre "..."? helpful, and I'd recommend that you initially at least browse the (scripting) documentation. That is, start with the general documentation, then proceed to the scripting API docs as you go.
I'd recommend to both read some documentation about Lua, ideally the "Programming in Lua" book, and as well to study the scripting examples that come with Cafu.2) What would be the best way to approach Lua in the Cafu engine? Should I rather spend some time away studying up some books and then get back to the engine or should I rather sit with a book on my lap while getting my fingers busy as soon as possible.
Cafu ships with the "DeathMatch" example MOD whose GUIs, Maps, etc. serve as examples for scripting.3) Are there any FPS-like RPG mods (if I can call it that) or basic game structures (like FPS, Top-down, Side-Scroll, 3rd Person) available that can be used as a starting point?
Generally, make sure to check out the links mentioned at http://api.cafu.de/scripting/ and don't hesitate to ask when you have further questions!
Best regards,
Carsten
Carsten
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