Hi,
i've got the sources, i've located (thanks god) the MSVC project files, so I have the IDE working... now, I have anothe problem:
I would like to approach the engine and study it - where to start? From which files you would start studying in order to understand the CAFU 3d engine core?
I dont play in 3d since the times of quake (ahem...) so it's alot of time, and I guess that the best way to get in touch would be to study a 3d engine..
...thanks!
How to start studying sources?
Re: How to start studying sources?
Hi massi123,
welcome to the Cafu forums!
For example, you could:
welcome to the Cafu forums!
huh?? But we haven't any...massi123 wrote:i've got the sources, i've located (thanks god) the MSVC project files,
Well, that's hard to tell: Generally, just pick a piece of code of your choice, then start exploring from there.I would like to approach the engine and study it - where to start? From which files you would start studying in order to understand the CAFU 3d engine core?
For example, you could:
- Familiarize yourself with the content listed at http://www.cafu.de/developers.
- Browse the code either online or in your local copy.
- Check out the ".dia" diagrams with the code design that are found in the source tree (there aren't many, the two main ones are Ca3DE/ClassDiagram.dia and CaWE/CaWE.dia).
- Ask detail questions here whenever you're stuck.
Best regards,
Carsten
Carsten
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