I tried to fit the dependencies on mac using macports (worked like a charm) but as I am not used to Scons, I repeatedly failed building Cafu on my Mac. I can't even pass the check for libpng (which I definitively have installed).
Any Ideas or states of development where I can carry on?
6 Programmers, 1 Photographer, 1 Architect, 1 Game designer
unfortunately, our Mac OS X port is still not ready, mostly because of lack of (permanent) access to a Mac system. I use several combinations of Windows and Linux every day, but have at this time no Mac that I could use regularly to complete the port.
I very much hope that that will change in the future, and would happily accept any patches improving the situation, but at the moment, there is not much I can do to provide immediate help.
You can also get MacOS running in a VM, barely works though.
The software patched is OSS licensed, thus Apple has no say over what you do to it.
I might however just buy a Mac mini instead, especially because I just got a new monitor that can toggle two distinct video inputs inclusive attached USB devices/keyboard/mouse. Maybe I'll do this even this year.
Intel HD Graphics 3000
2.5GHz dual-core Intel Core i5
AMD Radeon HD 6630M
Steep price for the specs, the price of small.
Shoebox sized ITX computers with powerful hardware are fun things, cost nearly as much though.
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