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Lua scripts for maps, entities, GUIs, the console, materials, etc. Also covered are the Cafu libraries and APIs, as well as compiling, linking, and the build system.
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TheMatrix - Posts:20
- Joined:2004-10-19, 10:06
Problem with Compiled Code
Post
by TheMatrix » 2004-10-19, 10:12
I've got a problem with my compiled source code
I compiled it with no problems, but when i want to run my dll with ca3d it returns in an error after the Ca3D Loading Screen. The Code is still the original source code, i set up the Enviroment Variable for Ca3DE and i use OpenWatcom1.2. Maybe the header file dirent.h causes the problem, i dont know. it isnt include with openwatcom, but it is included in your source code, so i downloaded a version from the Internet. Maybe its a wrong version?
I would be very pleased if you could help me and sorry for my English, I'm a German
![Wink :wink:](./images/smilies/icon_wink.gif)
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Camille - Posts:11
- Joined:2004-08-25, 10:03
Post
by Camille » 2004-10-19, 11:07
hello !
it's a known problem... i had the solution a long time ago and i forget
![Embarassed :oops:](./images/smilies/icon_redface.gif)
sorry
first you have the good version of watcom.
secondly, please e-mail cartsen to have a fix.
and please cartsen can you put it here, thanks
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Carsten
- Site Admin
- Posts:2170
- Joined:2004-08-19, 13:46
- Location:Germany
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Contact:
Post
by Carsten » 2004-10-19, 13:06
Yes, this is a problem in the current release that resulted from some cross-platform issues.
It will be fixed in the next release.
For the current release (March 2004), please look in the
DeathMatch.cpp file for
and replace it with
Code: Select all
#ifdef _WIN32
#include <direct.h>
#else
#include <dirent.h>
#endif
This fixes the problem.
Sorry for the inconvenience!
Best regards,
Carsten
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Shadow
- Posts:195
- Joined:2004-08-28, 06:00
- Location:Minesota, USofA
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Contact:
Post
by Shadow » 2004-10-20, 03:25
hmm i didnt not have that problem... wonder why...
i am using bloodshed dev cpp though which is another free tool
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