Creating many static models on terrain
Posted: 2012-07-12, 15:56
Hello,
i am looking at creating many static models on a terrain (grass, trees, rocks) however i don't know where to start.
How can i get a specific terrain in the map from the code? This is mainly to access the method GetHeightData so i can place models based on height data.
How do i create a static model from the code (non animated)? (similar to creating entities?)
Also, is the vegetation system usable? If yes then how? I see many screenshots of it.
Not related but i have another question, can someone edit map/scripts files on client side so as to cheat? Is there any protections for that?
i am looking at creating many static models on a terrain (grass, trees, rocks) however i don't know where to start.
How can i get a specific terrain in the map from the code? This is mainly to access the method GetHeightData so i can place models based on height data.
How do i create a static model from the code (non animated)? (similar to creating entities?)
Also, is the vegetation system usable? If yes then how? I see many screenshots of it.
Not related but i have another question, can someone edit map/scripts files on client side so as to cheat? Is there any protections for that?