Tyson wrote:The texture for what the weapons shoot.
If you mean the
impact decal, have a look at material "Sprites/Generic1" defined in file
Materials/Sprites.cmat.
Where should I start, to make the Main Menu background a video file instead of the usual image? I'm guessing it requires changes source wise, and, if so, whereabouts?
Yes, this is not (yet) built in.
You should start by familiarizing yourself with the Cafu Material System and its implementation.
Can animated gif's be shown in the engine, for things like the loading screen?
Like videos, this is not yet built in.
If you want to have an animated gif with many frames that acts like a small video, the problem should probably be solved by implementing proper video support.
If you only want to toggle a handful of images, you might be able to fake this by displaying a scripted sequence of static images. Our explosions are implemented like this.
Is there a way to call GameWorld->BroadcastText via scripting?
It's not perfect, but for a start:
Code: Select all
Text = "...";
ci.RunCommand("say('" .. Text .. "');");
Finally, why does CAWE break the mainmenu GUI when you open it?
Just opening it, moving a single element, and saving breaks the whole thing.
Thank you very much for reporting this!
I can reproduce this here, have filed
a ticket about it, and will look into it asap!
