I would like to display a GUI from my map script, i.E. if the player enters a certain trigger volume, display a text on the screen (A tutorial mode). In the docs, there is the "gui" object, but it seems to be accessible only from the cgui files. Do I really need to write/build a whole new GUI just for displaying text on the screen?
And if so, how do I display it ingame? Not on an object like a terminal or so, but rather on an area on the screen itself. To point that out (Pseodo code):
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show_text_on_screen("Press [Spacebar] to jump"); // maybe even with a nice looking image?
Thanks for the help and the Deactivate/Activate example in "TechDemo" - it really helped me when triggering a speaker (kept repeating the first second or so until I did it like that).