Dodger wrote:I wanna have a c++ Tetris Test Program!!! Seriously.
Sorry, I don't have mine anymore. My Tetris was actually written in Turbo Pascal, anyways.
Besides, i just startetd reading "Physics for Game Developers" published by O'Reilly. Anyone who is interested in Game Physics should read this! I have read about 40 pages and it's quite readable.
Are you referring to this one?
http://www.amazon.de/exec/obidos/ASIN/0 ... 56-7662912
By the way, is there a physic Engine integrated in CA3DE? And if not, would it make sense to integrate ODE?
There is no "real" physics engine integrated into Ca3DE yet, just the very simply physics that moves players and collides entities with each other and the world.
ODE can probably be integrated into Ca3DE, but I have not yet found the time to dig into it. Doing so however is required before I can say more.
Just for completeness: Besides Havok, somebody recently referred me to another commercial physics engine:
http://www.meqon.com/
When the current work is reasonably complete and the next release is out, I'll probably look into and compare several such physics engines, and then employ one of them for Ca3DE.
Does anybody know a "good" tutorial how to get started with c++. Of course there are hundreds of tutorials in the web, but i am looking for a good one. So if anybody has a clue, please let me know.
Hm. I know several very good advanced books, like
"The C++ programming language" by Bjarne Stroustrup (also available in German), and
"C++ FAQs" by Cline, Lomow, and Girou (initially pretty tough, but highly recommended when you've mastered the basics). Website is here:
http://www.parashift.com/c++-faq-lite/
However, I've heard that "Effective C++" and "More effective C++" by Scott Meyers are even better or at least with more exhaustive examples than the C++ FAQs.
Another good but more or less advanced or "professional" book is "Design patterns" by Gamma, Helm, et. al. Also available in German.
Here is a newsgroup posting by Stephen Howe that essentially mentions the same list:
http://groups.google.de/groups?hl=de&lr ... om&rnum=11
Or here for the entire thread:
http://groups.google.de/groups?hl=de&lr ... nG%3DSuche
Now about beginners books:
Well, a tough question. Be prepared to buy several books. My own beginners books were mostly about Amiga Basic, Turbo (Borland) Pascal, etc, or are very old.
"Objektorientierte Programmiering in Turbo C++" by Robert Lafore, The Waite Group, was good and easy read, but it is outdated now, and I don't know if it is still available.
Here is another newsgroup posting by Stephen Howe, whose posting are all very thoughtful and excellent advice:
http://groups.google.de/groups?hl=de&lr ... nG%3DSuche
(best you read the entire thread).
Another thing I'd do is joining the OpenWatcom users newsgroup, a place where I myself have learned a lot of C and C++ (fortunately at times when Stephen was a frequent visitor and contributor there, he taught us
many things).
Okay, I still cannot name any really good introductory books or tuts. Sorry. But maybe you get the idea. Google is probably a very good help too. Search both the web and newsgroups, and maybe Amazon for terms like "C++ introduction" "good books C++" etc.
Once you've found something, read other peoples references, and feel free to ask here, or e.g. in the OpenWatcoms users group (recommended).
Hope that helps.