Dear Carsten,
May be I should not ask this because answer can be found in code. For GUI Editor you use wxWidgets but what windowing system does Ca3DE use for full screen game mode.
Best regards,
Shiv
Windowing system for engine
Re: Windowing system for engine
Hi Shiv,
You can find this code in Libs/OpenGL/OpenGLWindow.hpp and .cpp (ignore the two other files that end with OO.hpp and OO.cpp - they're old and not used).
No problem at all - this forum is about questions regarding the code after all.shiv wrote:May be I should not ask this because answer can be found in code.
Ca3DE itself uses code that is native to the platform. That is, for Windows it uses the "normal" Win32 API in order to open the window, setup the screen, get a rendering context for OpenGL, etc. Under Linux, it does the same using the Xlib API.For GUI Editor you use wxWidgets but what windowing system does Ca3DE use for full screen game mode.
You can find this code in Libs/OpenGL/OpenGLWindow.hpp and .cpp (ignore the two other files that end with OO.hpp and OO.cpp - they're old and not used).
Best regards,
Carsten
Carsten
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