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A forum about everything related to the Cafu World Editor CaWE: mapping, editing, scripting, making GUIs and fonts, using the BSP, PVS and Light compilers.
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Kai
Posts:177
Joined:2004-08-19, 15:56
Location:Germany
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Post by Kai » 2004-08-26, 22:54

Hmm im not sure if your Qc file is wrong or maybe one of the smd files ..

Both smd files should be in the same directory, and it is a bit easier if you rename them after their purpose.

For example here is one of my qc file with extra explanations:

// Where to save the new mdl (Path und name) ?
$modelname "K:\Gamedev Stuff\CA3d test\Static Props\TechdemoStuff\Props\Tonne\tonne01.mdl"


// Where is the folder containing the .smd ?
$cd "\Gamedev Stuff\CA3d test\Static Props\TechdemoStuff\Props\Tonne"


// Where is the 8bit .bmp diffuse texture ? (This is ONLY needed for the compilation progress in MS !! Ca3d can refer to the 24 bit version tga or png)
$cdtexture "\Gamedev Stuff\CA3d test\Static Props\TechdemoStuff\Props\Tonne"
$cliptotextures


// If enabled, all textures will be stored in a additional file ...t_mdl , i disabled this function !!
//$externaltextures


// Global scale factor, just leave it on 1.0
$scale 1.0

// What bodygroups are existing ?
$bodygroup body
{
studio "Tonne1_ref" (This is the reference smd !!!)
}



//List of animations stored ?
// seq. name | SMD name | status | from-to

$sequence idle "Tonne1_still" loop fps 1


So watch out that you named all things correctly, both smd files.
Also you must have: 1 Bone assigned to the model, and one frame of animation, even if there is nothing to move ^^
Last thing you really need, is an assigned 8 bit bmp for the diffuse slot.

If you still have problems, try to decompile a current mdl into its components, and then try to compile those files back into mdl , if it's still not working, than maybe it's milkshape.
FraGGer
Posts:29
Joined:2004-08-25, 14:56
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Post by FraGGer » 2004-08-26, 23:29

thanks for the info i thinkk i got it working now :D:D again sorry for asking so much questions
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Kai
Posts:177
Joined:2004-08-19, 15:56
Location:Germany
Contact:

Post by Kai » 2004-08-27, 00:23

FraGGer wrote:thanks for the info i thinkk i got it working now :D:D again sorry for asking so much questions
Lol, but that is what the forum is good for.
If you have questions, just ask. :wink:
FraGGer
Posts:29
Joined:2004-08-25, 14:56
Contact:

Post by FraGGer » 2004-08-27, 01:19

ok thanks for your understanding i added you to icq, if that is ok

ok let me tell something about myself

name
Tim
Age
14
country
The Netherlands (i can go by bike to germany 8) )
things i do
I love to model with milkshape or max but I mostly use lightwave
more thing I love are Mapping vor anything (mostly q3 basd games and halflife based games)
mods im working on
Modern warfare http://www.mwmod.com CoD mod like revolt
My mod\game (has no name need the think of one :D)
games I mostly play
Mostly Americas army CoD(mods and weapons testing) Doom3
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