I wanted to make a quick test map, but when I compiled it I ran into one of your Curiosity errors.
All I did was make a very basic map featuring only a terrain with walls and a skybox, and a player start. I also added a pointlight source.
Here is your error in full:
Code: Select all
Console initialized. > compile (quick) G:\Git\CafuEntity\Games\DeathMatch\Maps\A1.cmap Map compilation error: '' File not found. > compile (quick) G:\Git\CafuEntity\Games\DeathMatch\Maps\A1.cmap Map compilation: Running command 'G:\Git\CafuEntity\build\win32\vc11\x86\debug\CaBSP\CaBSP.exe "Games\DeathMatch\Maps\A1.cmap" "Games\DeathMatch\Worlds\A1.cw"' *** Cafu Binary Space Partitioning Utility, Version 11 (Jun 12 2014) *** Warning: Failed to open ZIP archive Games/DeathMatch/Textures/TechDemo.zip Registering archive "Games/DeathMatch/Textures/SkyDomes.zip". *** Load World Games\DeathMatch\Maps\A1.cmap *** All game entities done, processing the worldspawn entity now. Face Children : 36 Draw World Outer Point Samples: 6 InfoPlayerStarts : 1 Other Children : 1 Entities : 3 *** Binary Space Partitioning *** 0: 0: 1 Nodes created : 30 Leaves created : 31 Faces : 42 *** Portalization *** 0: 0: 1 Portalization : done Portals : 134 *** Fill Inside *** 0: 0: 1 Inner Leaves : 1 Faces : 0 *** Chop Up Interpenetrations *** 0: 0: 1 Mh. I expected at least 2 faces to be left, but there are not. (Actually, there should be even more, at least 5 or 6.) Please contact CarstenFuchs@T-Online.de, tell him about this error, and if possible, also attach this map file to your email. FATAL ERROR: Stopped by curiosity. Program aborted. Error: Map compilation process 5284 exited with code 1.
EDIT - Apparently I cannot attach the map file. Here is a link - https://www.dropbox.com/s/nf79afpahn72u04/A1.cmap