I have an error that I have come across when compiling any map that I have made in the editor. Simple maps just to test so far.
I haven't been able to compile any of them due to this error.
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Map compilation: Running command 'build/win32/vc10/x86/release/CaBSP/CaBSP.exe "Games\DeathMatch\Maps\new.cmap" "Games\DeathMatch\Worlds\new.cw"'
*** Cafu Binary Space Partitioning Utility, Version 11 (Jul 29 2014) ***
Registering archive "Games/DeathMatch/Textures/TechDemo.zip".
Registering archive "Games/DeathMatch/Textures/SkyDomes.zip".
*** Load World Games\DeathMatch\Maps\new.cmap ***
FATAL ERROR: "classname" property not found in entity 0.
Error: Map compilation process 4348 exited with code 1.
Really the only things I have in the map is a platform and a PlayerStart entity, along with a PointLight. I have also tested compiling with a map with Terrain.
I worked with Hammer before I worked with this engine, but this is a little different from Hammer (although I'm glad to see that it is close to Hammer)
thanks for any help!