Yes, I've thought about it, and if necessary, I'll abstract the physics interface in this way, similar to the Material System and (in the future) the Sound System etc.. However, given the fact that the physics system is supposed to live in the MOD DLL code alone (the engine knows nothing about it), maybe it will turn out that such an abstraction is not even required...scott wrote:Carsten, with the physics have you thought of implmenting a universal Physics interface so users can easily drop in which ever sdk they want to use?
Techdemo, Step #2 (indoor part)
Best regards,
Carsten
Carsten
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Who the hell wants to buy a second Graphics-Card?? This is more expensive than a Physics-Processor...Besides (@Sindwiller), running physics on the GPU means to buy a second graphics card for that very purpose. I wonder who is going to do that. Wink
Wfr, Sindwiller
Im Working on:
- Some Linux Bash-Scripts for installing stuff. Dont ask further questions, because i can't explain that more simple ^^
- Some Linux Bash-Scripts for installing stuff. Dont ask further questions, because i can't explain that more simple ^^
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- Posts:108
- Joined:2006-04-14, 21:11
- Location:Zürich, Switzerland
noooooo... Have you readed the article about advanced physics in the old C'T? No? So, it is proven that GPU-calculated physics (and that are only FX-Physics like particles etc. and not collision detection, ragdoll's etc. !!!) are'nt detailed and faster than a PhysX-Card. In fact, a PhysX-Card can calculated much more physic-objects (including fluids, bending metals (look @ demo's)) than a CPU or a GPU.Thrawn wrote:Of course but you can also use it for better fps in games and better graphics
Wfr, Sindwiller
Im Working on:
- Some Linux Bash-Scripts for installing stuff. Dont ask further questions, because i can't explain that more simple ^^
- Some Linux Bash-Scripts for installing stuff. Dont ask further questions, because i can't explain that more simple ^^
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