Stephen and me have been busy over the weekend updating the Ca3DE documentation in the Wiki:
- The Entity Guide (by Stephen)
- The New Entity Tool (by Stephen)
- The Edit Vertices (Morph) Tool (by Carsten)
Currently, this is unfortunately unused. This entity type is meant to represent a tree as seen in the screenshots at the bottom of http://www.ca3d-engine.de/c_ScreenShots.php However, I'm about to implement them during the course of the TechDemo, and will then come back to them. For now, please just ignore them.Stephen wrote:Carsten, can you fix up the tree section of the entityguide? I had no idea what it is (the fgd just says "tree" in the comments)... Is it even used?
Wow, that would be cool!Stephen wrote:Wednesday and thursday are holidays for me, so I will try to write some more tutorials then! I can probably do the Camera and NewBrush editing tools, and the Adding a Sky tutorial.
Hm... might be a problem with the OpenGL implementation of your Linux machine... do you see the skies in the 3D view when you set the render mode from "3D Full Mats" to "3D Edit Mats" ?Stephen wrote: P.S. Before I do the adding a sky tutorial, I'll need to fix a problem that I'm having. Basically the skys don't show up either in CaWE or in the engine. The texture browser can see them though, and I know that they're in the textures/SkyDomes folder, as specified in the skydomes.cmat file... All the other textures work.
Well, obviously, you're supposed to swim and/or drown in water (different physics (e.g. friction, acceleration, lift etc.) than on ground), which currently isn't implemented though.Sindwiller wrote:But what does it make special?
Will we actually be able to swim up and stuff, or is it just updates to the shader?So while there will probably be changes to handling water in the future, for now please continue to use the func_water entity.
Yes, of course, you will eventually be able to swim, dive etc., i.e. there will be more changes than "just" shader updates.Stephen wrote:Will we actually be able to swim up and stuff, or is it just updates to the shader?
I could make something like a "Introduction to creating outdoor areas" tutorial or something, which could include adding a sky, adding terrain etc.Anyways, I would suggest to not write a Sky tut at all, because making a sky with Ca3DE reduces to apply a sky material to a brush in CaWE, just as with any other material. The engine and the MatSys then get things right. So making a sky is really trivial, and I don't think it needs mentioning in a separate tutorial (it would however fit well into the context of a larger tutorial, e.g. the "My 1st room tut" etc.).
http://www.ca3d-engine.de/wiki/doku.php ... newterrainThrawn wrote:But I think you could make a Placing new terrains tutorial
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