3D Skydomes
Posted: 2006-08-14, 14:54
Are you thinking of implementing 3D skydomes in Ca3DE? They really add a lot of depth to a world, and make it seem larger. You can read about them in the Valve Developer Wiki. Here's a quote:
-Stephen
They are very cool. If you've played a CS:Source map, you'll know what I mean.Adding a 3D skybox can be a powerful addition to the visual treatment of a level. The 3D skybox is extra area constructed by the level designer that is outside the bounds of the gameplay portion of the map. When the map is loaded, Source enlarges the objects in the 3D skbox area and places them outside the boundaries of the current level, between the skybox and the player. This is used to give the appearance of a much wider world out side of your level, without being too expensive on the budget due to the (by default) 1:16 scale. 3D skyboxes are non-interactive – the player and other entities cannot move into the 3D skybox space.
3D skybox geometry can be indistinguishable from normal level geometry. Seamless transitions from normal level geometry and 3D skybox are very possible, and used in many of the official Counter-Strike: Source maps.
Note: A 3D skybox is not a replacement for a 2D skybox. The 2D skybox is always in the background of the 3D skybox. To edit or change the standard 2D skybox, see Skybox (2D).
-Stephen