SP CODE......Im Back!!!!!
Posted: 2006-12-07, 04:46
Hey everyone. It has been a rough transition into my dorm this year and I have bee uber busy!!!!! BUT I am here to post progress on my SP code for Ca3De!!!! Ok so here is my plan.
I have decided that the SP Game code should be in a seperate dll so what I am working on a a spgame.dll that will run with Ca3De. I am then making a mpgame.dll that is basically the DM mod. Each dll is basiclly what you guys call a mod and I hope to someday use the NEW GUI system to make a menu that will allow you to choose sp or MP game and depending on what button you click is what "mod" that the engine will use. For my SP dll I am trying to integrate my old Q3 SP code that I wrote for my Q3 engine into a ca3De mod. This code already has....
Save/Load system
RTCW Scripting (this can later be left alone and ignored to use LUA)
NPC's
Monsters
Events (Scripted with RTCW or LUA but LUA in my Q3 engine is likely different the cade so we may need to get together on the code later!)
Doors
Cut-Scene support (once again RTCW scripts but Lua is possible too)
I am very close to haveing Ca3de use most of my code (some has had to be altered........ALOT)
But as of now I have Monsters working and reading the RTCW AI scriptss (it is scriptable AI)
NPC's using RTCW Scripts
Doors
I am working on cutscenes but it is getting a bit hard....Ca3de does not like my RTCW code and how I spliced it in so I am going to have to check out and see if I have other options...I dont quite understand yet how ca3de's code works!!!! but it seems to be accepting what I am throwing at it until now!
Then Events I will save for you to add with LUA as it is on your to do list and then I will just put your code in to mine!
I think when cut scenes work I will look into using Ca3des physics with vehicles in both SP and DM mods...and geting NPC's to actually use the vehicles like halo in SP. In MP one persone can drive a vehicle and the other shoots ect like halo and in SP a NPC will drive and the player can shoot ect (or visa versa). I am setting up Friendly NPC's to accept commands from the player (i.e. drive or man the gun...guard this door....run ahead...cover me.....ect) Once Vehicles work with AI like I want it to I will release the code to the devs to toy with and clean up and also geive me input on how to use LUA instead of my old RTCW scripts!
Anyways that is my update.......keep up the good work everyone!!!!!!!
I have decided that the SP Game code should be in a seperate dll so what I am working on a a spgame.dll that will run with Ca3De. I am then making a mpgame.dll that is basically the DM mod. Each dll is basiclly what you guys call a mod and I hope to someday use the NEW GUI system to make a menu that will allow you to choose sp or MP game and depending on what button you click is what "mod" that the engine will use. For my SP dll I am trying to integrate my old Q3 SP code that I wrote for my Q3 engine into a ca3De mod. This code already has....
Save/Load system
RTCW Scripting (this can later be left alone and ignored to use LUA)
NPC's
Monsters
Events (Scripted with RTCW or LUA but LUA in my Q3 engine is likely different the cade so we may need to get together on the code later!)
Doors
Cut-Scene support (once again RTCW scripts but Lua is possible too)
I am very close to haveing Ca3de use most of my code (some has had to be altered........ALOT)
But as of now I have Monsters working and reading the RTCW AI scriptss (it is scriptable AI)
NPC's using RTCW Scripts
Doors
I am working on cutscenes but it is getting a bit hard....Ca3de does not like my RTCW code and how I spliced it in so I am going to have to check out and see if I have other options...I dont quite understand yet how ca3de's code works!!!! but it seems to be accepting what I am throwing at it until now!
Then Events I will save for you to add with LUA as it is on your to do list and then I will just put your code in to mine!
I think when cut scenes work I will look into using Ca3des physics with vehicles in both SP and DM mods...and geting NPC's to actually use the vehicles like halo in SP. In MP one persone can drive a vehicle and the other shoots ect like halo and in SP a NPC will drive and the player can shoot ect (or visa versa). I am setting up Friendly NPC's to accept commands from the player (i.e. drive or man the gun...guard this door....run ahead...cover me.....ect) Once Vehicles work with AI like I want it to I will release the code to the devs to toy with and clean up and also geive me input on how to use LUA instead of my old RTCW scripts!
Anyways that is my update.......keep up the good work everyone!!!!!!!