So today I get home and I fire up the World editor to see what i can do with it.
I am familiar with the hammer world editor for Hl2 so this comes naturally to me but whenever i create a new brush this happens.

See only that side and the side opposite of it are textured properly. I have tried messing with the surface properties but no matter what i try i just cant get the texture to display on top of it right. It's always stretched out.
Do you have any solutions for me?
EDIT: newsflash i just tried it with a few other brush typed and encountered a similar problem
