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Texture Problems in the World Editor. *fixed*

Posted: 2010-05-14, 01:00
by Xenxe
OK I just got Cafu last night this is my first post I compiled it ran it and now I want to work with it.

So today I get home and I fire up the World editor to see what i can do with it.
I am familiar with the hammer world editor for Hl2 so this comes naturally to me but whenever i create a new brush this happens.

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See only that side and the side opposite of it are textured properly. I have tried messing with the surface properties but no matter what i try i just cant get the texture to display on top of it right. It's always stretched out.

Do you have any solutions for me?

EDIT: newsflash i just tried it with a few other brush typed and encountered a similar problem


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Re: Texture Problems in the World Editor.

Posted: 2010-05-14, 04:07
by pizzadude223
I had this problem too. What I did is, when I went to the downloads page instead of hitting binary release, I scrolled down to the mirror two and downloaded it from there, then it works.

Re: Texture Problems in the World Editor.

Posted: 2010-05-14, 13:03
by Carsten
Hi Xenxe,
welcome to the Cafu forums! :welcome:

Thanks for your report - this is a bug!
I've filed a ticket and hope to have this fixed very quickly.
Are you accessing the SVN repository? Or r70 from the current zip archive?

Re: Texture Problems in the World Editor.

Posted: 2010-05-14, 18:31
by Carsten
Fixed now, see http://trac.cafu.de/changeset/76 for details.

Run svn update or pick up the latest code from the Downloads page.

Thanks again for the report! :-)

Re: Texture Problems in the World Editor.

Posted: 2010-05-15, 00:47
by Xenxe
Wow that was a very fast bug fix i applaud you Yes i am running from the svn and will update post haste!!!


EDIT: :D
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