Texture Problems in the World Editor. *fixed*
Posted: 2010-05-14, 01:00
OK I just got Cafu last night this is my first post I compiled it ran it and now I want to work with it.
So today I get home and I fire up the World editor to see what i can do with it.
I am familiar with the hammer world editor for Hl2 so this comes naturally to me but whenever i create a new brush this happens.
See only that side and the side opposite of it are textured properly. I have tried messing with the surface properties but no matter what i try i just cant get the texture to display on top of it right. It's always stretched out.
Do you have any solutions for me?
EDIT: newsflash i just tried it with a few other brush typed and encountered a similar problem
So today I get home and I fire up the World editor to see what i can do with it.
I am familiar with the hammer world editor for Hl2 so this comes naturally to me but whenever i create a new brush this happens.
See only that side and the side opposite of it are textured properly. I have tried messing with the surface properties but no matter what i try i just cant get the texture to display on top of it right. It's always stretched out.
Do you have any solutions for me?
EDIT: newsflash i just tried it with a few other brush typed and encountered a similar problem