Posted: 2010-05-21, 05:15
What is Lacunarity in the terrain editor tool
The open-source game and graphics engine for multiplayer, cross-platform, real-time 3D action
Good question - I've just fixed the documentation of the Terrain Generation dialog:DarkStar wrote:What is Lacunarity in the terrain editor tool
In addition, please note ticket 28.Lucanarity is a multiplier that determines how quickly the frequency increases for each successive octave in the Perlin-noise function.
The frequency of each successive octave is equal to the product of the previous octave's frequency and the lacunarity value.