Bezier patch texture problem

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haxxel
Posts: 11
Joined: 2010-08-29, 18:50

Bezier patch texture problem

Postby haxxel » 2010-09-02, 17:48

Yeah, a texture problem again, no bug this time though :P

Image

Is there any way to make the texture be... round? :P
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Carsten
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Re: Bezier patch texture problem

Postby Carsten » 2010-09-02, 21:13

Hi,

haxxel wrote:Yeah, a texture problem again, no bug this time though :P
Is there any way to make the texture be... round? :P

I'm not entirely sure what I see in your screenshot... is it a disc or a cylinder?
In any case, have you tried experimenting with the Edit Surface Properties Tool (especially as described in section Fit on Bezier patches)?
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Carsten
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Kai
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Re: Bezier patch texture problem

Postby Kai » 2010-09-14, 15:27

Hi there,

please give a more precise view of that phenomena you like to achieve ..

This looks like a wrong attempt to create something you had in mind. Regular textures are not procedural thus can not be smoothly bended, even the nurbs or bezier approach results in faces or triangulated mesh surfaces as it is only an approximation of a smooth surface.

To me it lookes like a disk with heavy streching and a pole in the middle. In this case i suggest using a proxy model with a fixed amount of edges but with a custom UV layout to avoid pinching.

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