Yeah, a texture problem again, no bug this time though
Is there any way to make the texture be... round?
Bezier patch texture problem
Re: Bezier patch texture problem
Hi,
In any case, have you tried experimenting with the Edit Surface Properties Tool (especially as described in section Fit on Bezier patches)?
I'm not entirely sure what I see in your screenshot... is it a disc or a cylinder?haxxel wrote:Yeah, a texture problem again, no bug this time though
Is there any way to make the texture be... round?
In any case, have you tried experimenting with the Edit Surface Properties Tool (especially as described in section Fit on Bezier patches)?
Best regards,
Carsten
Carsten
Re: Bezier patch texture problem
Hi there,
please give a more precise view of that phenomena you like to achieve ..
This looks like a wrong attempt to create something you had in mind. Regular textures are not procedural thus can not be smoothly bended, even the nurbs or bezier approach results in faces or triangulated mesh surfaces as it is only an approximation of a smooth surface.
To me it lookes like a disk with heavy streching and a pole in the middle. In this case i suggest using a proxy model with a fixed amount of edges but with a custom UV layout to avoid pinching.
please give a more precise view of that phenomena you like to achieve ..
This looks like a wrong attempt to create something you had in mind. Regular textures are not procedural thus can not be smoothly bended, even the nurbs or bezier approach results in faces or triangulated mesh surfaces as it is only an approximation of a smooth surface.
To me it lookes like a disk with heavy streching and a pole in the middle. In this case i suggest using a proxy model with a fixed amount of edges but with a custom UV layout to avoid pinching.
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