i checked the map and the only problem i found was a massive texture stretch on some bsp brushes.
I'll fixed a few and then did a speedy compile (no lights) and all looked fine, however i watched everything using the first person view !
Some notes aside:
Be aware that bsp brushes are a quite old and not so flexible when it comes to shapes other than squares (i noticed a basic round staircase) i highly recommend using a model for this and only some invisible bsp for light blocking and collision (if needed).
At the current time static models need a better integration into the (static) light distribution, like a vertex color channel support which would give a massive benefit to many aspects.
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