Hello (some initial questions)
Posted: 2010-12-24, 19:57
Hi all,
Just registered on the forums and downloaded the engine a few days ago.
Just wanted to say hi, this seems like a really nice community and I've got a really good idea for a project that I'd love to implement using this engine (which I am really looking forward to getting stuck into).
I've just got a few really quick questions to ask about editing in the world editor.
What kind of scale does the engine work on in the editor. For example, how high should walls be in relation to the player?
If I create a static mesh in an external program and import it into the engine. How does the texturing work? Will I have to have all the textures as one image for the UV mapping? Or can I UV map it but apply different material on a per face level in the editor?
(Sorry if that one was a bit vague, I only do this as a hobby so I find it hard to explain myself sometimes not knowing what the correct terms are for things).
Do meshes imported have to be closed meshes?
Thanks for taking the time to read my post. Sorry if it came across as a bit of an interrogation on my first post lol
I cant wait to get cracking on my project (I'll upload pics when I get some stuff together if you want )
Regards,
Rich
Just registered on the forums and downloaded the engine a few days ago.
Just wanted to say hi, this seems like a really nice community and I've got a really good idea for a project that I'd love to implement using this engine (which I am really looking forward to getting stuck into).
I've just got a few really quick questions to ask about editing in the world editor.
What kind of scale does the engine work on in the editor. For example, how high should walls be in relation to the player?
If I create a static mesh in an external program and import it into the engine. How does the texturing work? Will I have to have all the textures as one image for the UV mapping? Or can I UV map it but apply different material on a per face level in the editor?
(Sorry if that one was a bit vague, I only do this as a hobby so I find it hard to explain myself sometimes not knowing what the correct terms are for things).
Do meshes imported have to be closed meshes?
Thanks for taking the time to read my post. Sorry if it came across as a bit of an interrogation on my first post lol
I cant wait to get cracking on my project (I'll upload pics when I get some stuff together if you want )
Regards,
Rich