Hammer 4.0

A forum about everything related to the Cafu World Editor CaWE: mapping, editing, scripting, making GUIs and fonts, using the BSP, PVS and Light compilers.
Post Reply
User avatar
Advis
Posts: 16
Joined: 2004-08-21, 20:42
Location: England
Contact:

Hammer 4.0

Post by Advis » 2004-11-06, 12:02

It's been released, you need VALVe's 'Steam' service installed and HL2 pre-ordered. While it can open maps in .map format it will only save in .vmf which means that no support for Ca3DE :(.
Image
Joseph Scott - Digital Effect & Theory Team Leader.
User avatar
Carsten
Site Admin
Posts: 2160
Joined: 2004-08-19, 13:46
Location: Germany
Contact:

Post by Carsten » 2004-11-06, 22:30

Don't worry, we're working on CaWE. Working a LOT, and it's making good progress (e.g. Kai has just finished a great set of new GUI icons). Once released, it will render Hammer obsolete for Ca3DE mapping, and it will support Ca3DE specific features, of course. Until then, Hammer 3.5 does still exist to bridge the time. :)

Btw: Do you happen to have a link to more information about Hammer 4.0?
Best regards,
Carsten
TheMatrix
Posts: 20
Joined: 2004-10-19, 10:06

Post by TheMatrix » 2004-11-07, 17:35

Will there be a Terrain Editor in CaWE ??

Its very hard to make got Terrains now
User avatar
Kai
Posts: 177
Joined: 2004-08-19, 15:56
Location: Germany
Contact:

Post by Kai » 2004-11-07, 17:41

Well due to my work on the icons i think so ;)
All i can say is, that there is a button in the toolbar that is called "create terrain" ... :roll:
User avatar
Carsten
Site Admin
Posts: 2160
Joined: 2004-08-19, 13:46
Location: Germany
Contact:

Post by Carsten » 2004-11-07, 19:23

TheMatrix wrote:Will there be a Terrain Editor in CaWE ??
Yes. Initially, CaWE will natively display terrains, and have a "update terrains from heightmap image" button.
You can then run your favourite terrain editor separately from (and in parallel to) CaWE, press "save" in the terrain editor, ALT+TAB to CaWE, hit "update terrain from heightmap image", and immediately see the changes.
This is still not perfect, but almost.
Later versions of CaWE will also have terrain editing features directly built-in.
Its very hard to make got Terrains now
Yes, you're right. I really hope to significantly improve that with CaWE. That is one of the major reasons why we are working on it, after all!
Best regards,
Carsten
User avatar
Advis
Posts: 16
Joined: 2004-08-21, 20:42
Location: England
Contact:

Post by Advis » 2004-11-07, 19:58

Well, there is the Source SDK documentation :

http://www.valve-erc.com/srcsdk/

There's not much more 'information' I can give to you (If you catch my drift ;) hehehe)
Image
Joseph Scott - Digital Effect & Theory Team Leader.
User avatar
Shadow
Posts: 195
Joined: 2004-08-28, 06:00
Location: Minesota, USofA
Contact:

Post by Shadow » 2004-11-08, 06:10

bah i give up with hammer then!!!! DIE HAMMER!!!!! (and valve (watch somebody come kill me now :lol: ))
Image
PBX CONTINUES!!!
CLICK HERE!!
Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest