Gmax level editing Vts using Glb tools!

A forum about everything related to the Cafu World Editor CaWE: mapping, editing, scripting, making GUIs and fonts, using the BSP, PVS and Light compilers.
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afecelis
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Gmax level editing Vts using Glb tools!

Post by afecelis » 2004-11-10, 06:10

Hi guys, I just created a set of VTs on how to use Gmax with GLB to create Q3 maps for the Irrlicht engine without the use of Quake 3 itself. It's the continuation of my previous pdf tutorials, and although it's used for the Irrlicht engine, the info is valid for Ca3de as well since the format is compatible.

Info and download here:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=4484

cheers!
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Carsten
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Post by Carsten » 2004-11-10, 11:35

Hello Alvaro!
Nice to hear from you, and thanks for the information above!
(I'll answer your email later this week.)
Best regards,
Carsten
afecelis
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Joined:2004-08-29, 00:35
Location:Colombia
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Post by afecelis » 2004-11-10, 14:06

Hi Carsten !!!

it's good to be back! :D :D :D

been a little busy with real life stuff, but I never forget about Ca3de!!!!

cheers!
afecelis
Posts:6
Joined:2004-08-29, 00:35
Location:Colombia
Contact:

Post by afecelis » 2004-11-10, 15:21

Carsten, I forgot to mention; I also uploaded some time ago Vt's on how to configure Relo (free C++ IDE) to work with the free MSVC toolkit 2003 in order to develop projects for Irrlicht. You may find it useful; perhaps getting open wattcom to work with it (since you can add external compilers).

info here:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=4132

cheers!
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