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Gmax level editing Vts using Glb tools!

Posted: 2004-11-10, 06:10
by afecelis
Hi guys, I just created a set of VTs on how to use Gmax with GLB to create Q3 maps for the Irrlicht engine without the use of Quake 3 itself. It's the continuation of my previous pdf tutorials, and although it's used for the Irrlicht engine, the info is valid for Ca3de as well since the format is compatible.

Info and download here:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=4484

cheers!

Posted: 2004-11-10, 11:35
by Carsten
Hello Alvaro!
Nice to hear from you, and thanks for the information above!
(I'll answer your email later this week.)

Posted: 2004-11-10, 14:06
by afecelis
Hi Carsten !!!

it's good to be back! :D :D :D

been a little busy with real life stuff, but I never forget about Ca3de!!!!

cheers!

Posted: 2004-11-10, 15:21
by afecelis
Carsten, I forgot to mention; I also uploaded some time ago Vt's on how to configure Relo (free C++ IDE) to work with the free MSVC toolkit 2003 in order to develop projects for Irrlicht. You may find it useful; perhaps getting open wattcom to work with it (since you can add external compilers).

info here:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=4132

cheers!