I tested it and it does work, but not as you think it should

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The new SDK doesn't include dynamic light sources that are attached to the player or the trinity bot.
Like this, the only way models are getting lit by now is the sky lighting.
As you see on the screen, it does work, but only when shadows are casted by brushes, right now static detail models do not cast shadow for themself and no shadows are precisly drawn on them (like one site of a model is lot and the other site isn't). They are lightened as a whole depening on the sunlight shadows in their area.
If you want true shadows and lighting for the right now, you have to place a rocket launcher in the map and fire with the rocket, it casts dynamic lighting...