can i make my model(player) to fly around the map in
a 3rd person camera mode
if i can then can anyone give me a tutorial how to do it
flying script
Re: flying script
Hi DarkStar,
welcome to the Cafu forums!
While I unfortunately don't have sufficient spare time to make a tutorial specific to your request, the files
Games/DeathMatch/Code/HumanPlayer.hpp and
Games/DeathMatch/Code/HumanPlayer.cpp
are what you're looking for. Overriding the physics and especially gravity should be reasonably straightforward.
welcome to the Cafu forums!
While I unfortunately don't have sufficient spare time to make a tutorial specific to your request, the files
Games/DeathMatch/Code/HumanPlayer.hpp and
Games/DeathMatch/Code/HumanPlayer.cpp
are what you're looking for. Overriding the physics and especially gravity should be reasonably straightforward.
Best regards,
Carsten
Carsten
Re: flying script
Thanks carsten
i have another ques
can i use blender 3d to make MAPS and then import them to caWE
i have another ques
can i use blender 3d to make MAPS and then import them to caWE
Re: flying script
Sorry, no, not directly.DarkStar wrote:can i use blender 3d to make MAPS and then import them to caWE
Importing and using generic meshes for building whole maps (which have BSP trees, PVS sets and many other details precomputed) generally requires additional technical considerations that make the import somewhat non-trivial.
But you can use Blender to make detail elements for maps, such as the bridge shown here.
Best regards,
Carsten
Carsten
Re: flying script
OK
one more thing
where are the .cpp and .hpp files u mentioned
infact ther is no .cpp or .hpp files in the deathmatch folder
i go into the Games\DeathMatch\Code directory
there i got only this folder tree \build\win32\vc8\release
and in the release folder i got deathmatch.dll file only
one more thing
where are the .cpp and .hpp files u mentioned
infact ther is no .cpp or .hpp files in the deathmatch folder
i go into the Games\DeathMatch\Code directory
there i got only this folder tree \build\win32\vc8\release
and in the release folder i got deathmatch.dll file only
Re: flying script
Ah, sorry, you must of course get the Cafu source code either from the Subversion repository or the Downloads page.
Documentation is here: Getting Started with the Cafu Source Code
Documentation is here: Getting Started with the Cafu Source Code
Best regards,
Carsten
Carsten
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