So i add a member variable to EntHumanPlayerT Injured, which is set to true in TakeDamage(), and if in PostDraw(), if true, should display the Text "Injured". But this doesnt work, "Injured" will never be displayed
I think its because, TakeDamage() is called ServerSide, so Injured is just true on ServerSide, and on PostDraw() which is called by ClientSide, its still false
So i add a Injured to EntityStateT, because EntityStateT State of EntHumanPlayer because i think this is send from Server to Client,
and change in TakeDamage State.Injured, and in PostDraw i display "Injured" when State.Injured is true
But Now, "Injured" is displayed when i run, and isnt displayed when I stand. I dont understand this


