How the hell

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FraGGer
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How the hell

Post by FraGGer » 2004-08-28, 03:25

how the hell do you get on these roofs i tried very much but i wasnt possible to get there
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Kai
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Post by Kai » 2004-08-28, 05:09

Its pretty simple, if you know the path ^^

Here you go
Just look for the crates, and jump on them, until you reach those 2 minitubes, you can climb them up (look up, like you would climb a ladder)

Here is a small image, that shows the way
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Shadow
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Post by Shadow » 2004-08-28, 06:14

nvr would have thought of that
needs a little climb icon like in socom
but might be a bit of a waste...
*goes and thinks in corner
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Carsten
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Post by Carsten » 2004-08-28, 10:44

Wow, great image Kai. 8)

Another method to get up there is to climb the bushes in some places that in effect work like ladders. ;)
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Post by FraGGer » 2004-08-28, 12:46

ok thanks and there is this ladder thing looks lile a manhole when you look up in it and there is this grate infrot of it can you get up there too ???
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Carsten
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Post by Carsten » 2004-08-28, 13:11

Well, why don't you just try it out? :P
But the answer to your question is no. :wink:
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Post by FraGGer » 2004-08-28, 16:44

ok i have found it out thx
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Shadow
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Post by Shadow » 2004-08-28, 18:53

if you turn around at the start of the canyon level (i think its the start) u go down a corridor and get to a place u must crouch to get to. U can see the modelling world axis marker. And when u throw a grenade u can see the end of the arm
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Carsten
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Post by Carsten » 2004-08-28, 19:03

Shadow wrote:U can see the modelling world axis marker.
Not quite, this is an entity like a weapon whose model is missing. This is a known problem.
And when u throw a grenade u can see the end of the arm
Yes. Also known. Sorry. Kai is currently working on another set of hands and arms that will provide a long-term solution to this problem.
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Carsten
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Kai
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Post by Kai » 2004-08-28, 19:43

All of the current playermodels and weapons are created by some artists , but created for mods or games like HL1 .. so they are not really fitting the quality we are heading for the next release/techdemo ;)

And yes Carsten is right the new hand will look better, and also contain a normal map for the latest surface effects 8)

A sneak peak

Image

left and right the highres mesh, the middle mesh is the lowpoly object (660 Polys). Im sorry but there is no real quick way to show the nmap like in Ca3D... but it is a finished model.
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Shadow
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Post by Shadow » 2004-08-28, 21:14

ok cool, and nice hands
nother question, after i release the move button the player continues to move in that direction like slidding or sumthing, just wondering if this is intentional or if its my system.
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Kai
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Post by Kai » 2004-08-28, 21:20

The sliding is default, but we know that the player physic is very simple and not really close to reality. But it is also added on the todo-list. However you can change players movement if you like (and are able to code it ;) )
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Shadow
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Post by Shadow » 2004-08-28, 21:24

Coding is not a problem. Still learning and getting used to cpp but i have been doing darkbasicpro,mpasm,tibasic,tiasm, and stuff 4 years
hopefully i will get sum more realistic movement stuff 2 show off
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Carsten
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Post by Carsten » 2004-08-28, 22:06

Kai wrote:A sneak peak
WOW! :shock: :D Even better than those a few days ago!
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Carsten
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