Due to my own tests i'll share some experience if you like ^^
-It is a lot more easier to create a mesh and texture based on more polys and "classical" texturing method.
-Doom3-type of texturing/modelling is a lot more complex and pretty complicated, also those models are only usable when dynamic lights are used, but they look very dull when the enviroment is based on static lights.
-Best solution would be, to mix them up both, so creating a simple normalmap or just a bump map for high frequent noise on a surface will be much easier.
So it depends on what you plan .. for outdoor scenes, stencilshadows are not pretty useful, but you can use dynamic lights on some areas (without the shadow) to get in touch with the normal map.
Remember that Ca3ds static light calculation also affect normalmaps but not that much like a dynamic light would be !!
Polycount so far about 1800
I thinking about more details but i hope to get more results soon.
at least u put effort into it. i just give all my people helmets to save polys and then i detail sumthin else lol. looks good. would post sum comments but i cant really think right now
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