Dear ankan,
ok, it's good to hear that the compile eventually succeeded. As compiling seems to take a lot of resources for you (both compile time and disk space), it is of course entirely feasible to continue working on this basis, i.e. the 1debdc3 source code and its binaries.
Nevertheless, consider using the latest source code instead. Regarding the issues that you reported, it will possibly not be much better, but it would be much easier to provide support for it (there were many changes since your edition, and I'm a lot more familiar with recent editions that with ones 1,5 years old).
About the disk space, yes, this is an unfortunate side effect of compiling everything from source. The situation could be mildly improved by building only the debug or the release editions of everything (the default is to build both), but it very much depends on your intentions if this is a good idea. It is also correct that the final executable files are much smaller than the files that they're made of. To make a long story short, that's just the nature of building software from scratch.
I'm not sure what you mean by "AI/health bar/inventory/conversation box". There is a HUD display in the GUI, indicating the player's health, ammo etc. in the bluish boxes near the bottom of the screen. These GUI elements can all be modified, but you should
really use the latest source code if you're after this, as these aspects of the code have changed significantly in the past.
3rd person camera is not directly supported at this time. We have an open ticket for this (#
#106), but here too the related code has much changed in the past and it still needs some review and care before a ready-to-use solution is available. (If you're interested in looking into it, I'd be very happy to assist and help in any way I can.)
What concerns me most are the problems with the lighting, but from the screenshots that you've posted, it's really difficult to tell what the cause might be. It might be that the files from the
Worlds.zip
file that are not entirely compatible with your program versions (they're entirely incompatible with the current, latest source code), or it may be a problem with your graphics driver, or anything else. Do you see the same problem also in more brightly lit places? Can you please try to run CaLight on e.g. AEonsCanyonTower and see if the problems are still present thereafter?