[Off Topic]: Splinter Cell 3 - Good example for Ca3DE

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Thrawn
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[Off Topic]: Splinter Cell 3 - Good example for Ca3DE

Post by Thrawn » 2005-02-24, 18:09

Yesterday, the new Splinter Cell demo has been released. I advise everyone to check it out. The graphics are amazing, you can see there how normal- specular- and bumb-maps are being used at it's best. Simply amazing, worth downloading it because of it's graphics but also the gameplay is cool...

Download - Splinter Cell: Chaos Theory Demo

Here are some screens I just made...

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scott
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Post by scott » 2005-03-07, 05:47

Yeah I have it, its a pretty sweet looking game. I love the Splintercell series
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Post by Firefax » 2005-03-20, 22:57

There are also some other interesting screenshots released in the last time. e.g. from Unreal 3 and Duke Nukem Forever. I´m sorry that i dont know how to include them here.
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Thrawn
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Post by Thrawn » 2005-03-20, 23:37

[IMG]screenshot-url[/url]
scott
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Post by scott » 2005-03-21, 01:22

new Duke Nukem Forever Screens!!!!!!!!! Where?
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Shadow
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Post by Shadow » 2005-03-21, 06:44

looks almost to real lol.
Image nothing beats that
Image
PBX CONTINUES!!!
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Thrawn
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Post by Thrawn » 2005-03-21, 12:42

Woah! Those graphics are amazing! :shock:

Image :lol:
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Post by Firefax » 2005-03-21, 23:07

ok ok, i just read something about duke nukem forever :oopsp:
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Post by scott » 2005-03-22, 11:36

Hey for another great example you should check out the chronicals of riddick for PC, I tried the demo today, its got awesome graphics. And if you have a geforce 6800 card you can enable soft stencil shadow volumes, it looks pretty good, but it takes a huge performance hit.
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