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Discuss artwork in all of its forms here, from level design to GUI button themes. New MODs planning, work-in-progress and other samples are welcome in this forum as well.
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KillerKind
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Post by KillerKind » 2005-01-23, 23:32

First let me re-introduce myself to Kai. I talked to you about nine months ago under the sn S_Sykes. I don't know if you remember, but you gave me the Glock 17 to skin. I was also working on a Tavor assault rilfe at the time. I've been offline for around nine months, only been back for a week now. :D

Anyway, I started back working on these two models and would like to show some pics and videos. Just remember these are far from finished.

Glock 17 _p model:

Image

Glock 17 _v model:

Image

Glock 17 in game video:

Glock17-02.wmv

Tavor fire anim:

Image

Tavor reload anim (wip):

Image

Tavor in game video:

Tavor-Anims-01.wmv

I used Faps - http://www.fraps.com - to make the video. You must register the software to record sound. Also the avi file that is created is very large, so I use Windows Movie Maker to compress.

Killer`
Last edited by KillerKind on 2005-01-29, 07:05, edited 2 times in total.
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Shadow
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Post by Shadow » 2005-01-24, 01:51

looks good man. how many polys is the p model
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KillerKind
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Post by KillerKind » 2005-01-24, 03:01

Both weapons are about the same, a little over 500 polys.

As I said, they are far from finished. I can still delete most of the faces on the right side for the _v models. The _p and _w models are the same as the _v model for now.
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Shadow
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Post by Shadow » 2005-01-24, 05:19

the grip of the pistol looks really unnatural. search google and u will see wut i mean. its like the whole gun is to wide or sumthing. my glock fits nicely in my hand. but then again i have big hands since im well over six feet
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Post by KillerKind » 2005-01-24, 14:54

Yes, it can be scaled down a bit.

Here's a few arrows for the crossbow I am working on:

Image
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Thrawn
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Post by Thrawn » 2005-01-24, 15:10

Wow, this forum is getting more and more crowded with ModTheater members :lol:

Hello KillerKind, its very cool to see you here, and - welcome back :wink:

And good job on those weapons! :D
KillerKind
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Post by KillerKind » 2005-01-25, 05:19

Hello Stormtrooper! I thought your name looked familiar. :)

Started on a crossbow tonight. Only had a couple hours to work on it, but I think it's a good start.

Image

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Carsten
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Post by Carsten » 2005-01-25, 20:14

Wow. Looks great! :)
Best regards,
Carsten
KillerKind
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Post by KillerKind » 2005-01-26, 04:17

Thanks!

Spent an hour after work today on the crossbow. This is not a low poly version that will be in game. This model will most likely be used for normal mapping, when finished.

Extended stock.
Added scope - scope mount - cable.

Image

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Shadow
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Post by Shadow » 2005-01-26, 07:13

very nice
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Post by KillerKind » 2005-01-26, 14:49

Also had time to model a box of 9mm pistol ammo.

Image

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Thrawn
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Post by Thrawn » 2005-01-26, 16:20

There is no need to have ultra low poly weapon models in the first person view. You should use the Ca3DE feature of different models to give the player a good looking, high poly weapon but in 3rd person view a low poly one to save capacity when having lightning!
KillerKind
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Post by KillerKind » 2005-01-28, 04:18

Started working on a new shotgun model and some shells to fire. :) Only a couple hours worth of work, so it is still a wip.

Image

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Last edited by KillerKind on 2005-02-08, 01:39, edited 1 time in total.
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Shadow
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Post by Shadow » 2005-01-28, 04:22

damn dude. wanna make some models for pbx?
and can u do organic stuff?
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Post by KillerKind » 2005-01-28, 05:15

It is rather difficult for me to find time to model, as I have a full time job in real-life. I would like to focus on getting Carsten a new set of custom models for his next demo release, with what little free time I have.

I can't say for sure that I will be able to help you. However, I have a couple friends who are extremely talented modelers. I will contact them for you. Maybe they would like to help your mod. :wink:

Killer`
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