I think I see a bug in the latest windows binary. The dynamic light are not drawn (I think?) . I see is a floating blue wireframe cone all over the scene.
Wanted to post screenshot but all it captures is the menu screen.
The floating blue wireframe objects are rendered where a model (mesh) is missing. This is unfortunate, but normal.
I just realize that although there are several dynamic light sources near the start of the TechDemo map, their effect is subtle and possibly difficult to see (well, this is tailored for realism...). E.g. the double door with the glasses has shadows where light from a dynamic light source falls through the glasses, but you can see it much better if you fire the rocket launcher.
If you see no dynamic lighting, can you please post the console log as described at Cafu reports an "Initialization Error", what can I do?
Can you reproduce this?tumira wrote:When I was testing the maps or keep changing it. It sometimes crashed. My guess would be some memory leak or resources are not freed when changing maps.
What steps do I have to take in order to make it crash?
I rght click in editor
I create model Then open dialogue box them
I Click on techdemo i select crate
But it shows pyramid
I have used default models to check
But if i use prefab then object is showing after compilation
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