welcome to the Cafu forums!
With PBR you mean Physically Based Rendering?
Well, in the sense of the Wikipedia article about PBR, we have already covered many important parts of it: Radiosity lighting combined with Phong shading with normal maps and specular maps, detail maps, level-of-detail, … at lot more!
Do you have anything specific in mind?
thanks for the greating.
well i don't know how to explain in the sense of programmer lol
but maybe you want to check this out
http://renderwonk.com/publications/s201 ... ng-course/
for better explaination.
afaik, PBR is always have "Metallic-Roughness" map or "Specular-Glossy" map.
well, PBR is a broad concept with many models and variations. We have implemented a considerable part of it, although we're lacking some of the latest developments. And of course there is always room for improvement.
Help, in any variation, is always welcome!
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