Renderer error

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podzyganka
Posts:2
Joined:2011-02-14, 21:29
Renderer error

Post by podzyganka » 2011-02-15, 14:25

hello I would really appreciate your help :)
I downloaded cafu source code and compiled it using your guide (vs10)
however when I try to run cafu.exe i always get this error...
some of my friends have already tried this on their PCs and they got the
same error

class std::runtime_error
could not find a renderer that is supported on your system

sorry for my english, I hope you can help me

Image
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Carsten
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Re: Renderer error

Post by Carsten » 2011-02-15, 17:57

Hi podzyganka,
welcome to the Cafu forums! :welcome:
podzyganka wrote:however when I try to run cafu.exe i always get this error...
some of my friends have already tried this on their PCs and they got the
same error

class std::runtime_error
could not find a renderer that is supported on your system
This is a question that is asked quite frequently, so I just added this to our FAQ:
Cafu reports an "Initialization Error", what can I do? :up:

Does that help?
Best regards,
Carsten
podzyganka
Posts:2
Joined:2011-02-14, 21:29

Re: Renderer error

Post by podzyganka » 2011-02-16, 22:55

hello again, thanks for your help
i realized that i actually should copy cafu.exe into main cafu directory :oops:
i had some problems with vista but it is ok for now :D
but... could you help me with something else please?
i cant open anything exported from blender in cawe editor :/ i have tried almost all supported file formats
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Carsten
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Joined:2004-08-19, 13:46
Location:Germany
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Re: Renderer error

Post by Carsten » 2011-02-17, 02:18

Hi,
podzyganka wrote:hello again, thanks for your help
i realized that i actually should copy cafu.exe into main cafu directory :oops:
i had some problems with vista but it is ok for now :D
Ok, thanks, great to hear that!
i cant open anything exported from blender in cawe editor :/ i have tried almost all supported file formats
(Well, it seems that the demand for the new Model Editor is even larger than I anticipated...! ;-) )

We're currently working on a Model Editor that is made to address exactly this kind of problem, see http://www.cafu.de/wiki/modeleditor:introduction for an overview.

Until the Model Editor is finished though, there are only the somewhat limited options described in the subsections of http://www.cafu.de/wiki/#modelling for loading model files; currently supported file formats are ase, mdl (Half-Life1), lwo, and md5 (Doom3).

I'll do my best though to make a usable version of the Model Editor available asap! :up:
Best regards,
Carsten
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